
MORSE
INCOMING TELEGRAM: The Kaiser's Imperial Fleet approaches!
Repel the midnight onslaught through timing, tactics and telegraphy.
Morse is a minimalist strategy game operated with just two buttons.
One button for navigating a grid of letters and numbers using Morse code.
The other unleashes a barrage of artillery shells upon advancing German forces.
Releasing 2025
STEAM PAGE | PRESS KIT | ALTERNATIVE CONTROLLER | DEV LOG | GIVE FEEDBACK
GAMEPLAY TRAILER
EXPO TRAILER
BUILD YOUR OWN TELEGRAPH
Navigate ever changing grid of letters and numbers using the lost language of Morse Code. Learn a handful of simple letters then master the telegraphy tree to fully scale the battlefield.
German ships are shrouded by the cover of darkness, illuminate their positions using the flash of your artillery. Get a shot close enough and they'll be permanently revealed.
Rain down salvos of shells on the Kaiser's fleet, your stock of artillery refills slowly so strike the centre of ships for maximum damage and to save ammunition.
After successfully repelling each assault, pick between a pair of upgrades to bolster your arsenal. Unlock new deadly types of artillery shell, improve your mines or enhance your reconnaissance.
Deploy a blockade of sea mines to reveal and destroy any ships that slip past your artillery. Upgraded mines can withstand damage, have timed detonators and can relay warnings of German advancements.
With each wave, a new isogram is chosen, the vertical row extends, the number of units increase and new powerful German vessels emerge from the dark waters. Survive until dawn.
Can you change the world with the push of a button?
"MORSE is already shaping up to be a novel and compelling take on real-time strategy games."
Rock Paper Shotgun
"A highly complete work with a unique concept."
IGN Japan
"MORSE is a game that highlights how simple a game can be while containing depth, complexity and joy."
Indiecade
ADDITIONAL FEATURES:

- MORSE is played at exhibitions using an alternative controller made of a telegraph, 1930's naval telegraphist headphones and a spring loaded launch button.
- Calibrate your telegraph in the settings menu depending on your fluency.
- Split the two inputs between two players for a cooperative experience.
- MORSE is Mouse, Steam gamepad, Steamdeck and keyboard compatible.
IMPORTANT NOTICE! I've spotted people turning up in the comments claiming to link to the latest build. These are scams, do not click the links, the only sources for buildings for MORSE is the HTLM5 game at the top of the page or the desktop version on Steam. Thanks!
Updated | 1 day ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.8 out of 5 stars (17 total ratings) |
Author | Alex Johansson |
Genre | Strategy, Action, Survival |
Made with | OpenFL |
Tags | Historical, Minimalist, Pixel Art, Stealth, Tower Defense, Typing, wave-defense, World War I |
Comments
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Nice game!
It would be cool if you can test dot/dash and cooldown inside settings.
very good game, I had 0 faith in it but it turned out to be too good with creative and addictive mechanics jajajajaja
Dang, i love this game. it's simpel yet challenging. nice for my potato laptop. and an idea, will you add a card that fire 3 volley of shell in 1 sector ? or maybe add a subs so there will be a depth charge. anyway, simple, challenging, hope you the best devs.
Gameplay and Critique ;)
Thank you so much for your kind words! So unfortunately stencyls full screen browser version is quite buggy so full screen doesn’t work, that “toggle f” message is actually mean for the desktop version. I’ll do some research to see if I can figure out how to do fullscreen but otherwise get the steam version (and I’ll remove the instruction in the settings)
All the best,
Alex
Solid game with a solid concept. This is super cool
really good game, I played it on steam and I really liked it!!!
Could this get an android port? I think this would be great to play!
I think I've found my GOTY
That's so kind of you to say, I will do my best to affirm your prediction : )
I played the steam demo, this is an excellent concept. The tension of multiple ships approaching, having to manage time, ammunition, and fiddle with morse code is a very cool idea for this game. The calm music is a good choice to offset the pressure, while also adding to the paranoia of the darkness concealing multiple ships. The resupply meter is great addition, teaching you to use information getting shots wisely, and predict where unseen ships will be. Many games that have a unique control scheme implement it on an otherwise simple task, but morse in combination with the novel gameplay puts this above the pack. I like the minimalist graphics, simplicity is a virtue, and well employed here. Definitely excited for a full release.
Does anyone have any information on the soundtrack in this game?
The music/sound for MORSE was done by good friend Luke Smith, he's an incredibly talented musician I've been working with for a good part of a decade. Here's some of his collections:
PB: https://soundcloud.com/pb-lead-1
AFROTURFSOUND: https://soundcloud.com/afroturfsound
This is one of my favourite tracks by him: Fluke - There is no song title only Zuul
Here's his bandcamp as well: https://peebee.bandcamp.com/